Back blogging

I haven’t written anything here in ages so I thought I could mention some of the press coverage we’ve been getting. First, Goliath was on the cover disc of the February issue of PC Gamer UK. We’ve had a lot of very positive feedback from readers so it’s been great exposure for Goliath. Also in February, UK based Retro Gamer magazine did a Quazatron story which included a link to and screenshot from my (still unfinished) Quazatron remake. Thanks to Matthew Smith for pointing that out to me. More recently we’ve been contacted by a journalist who was writing an article on Goliath for Austrailan based PC Powerplay magazine and Portugal based Mega Score magazine who are going to include Goliath on their April issue’s cover disk.
I was recently interviewed about Goliath on the TekTime Radio show. TekTime is a a specialist show about computers technology on Victorian radio station 97.1FM 3MDR. The interview is available here in mp3 format from the TekTime website.
Goliath has been selected as a winner in the 2006 Independent Games Festival Student Showcase. We were one of two winners selected from 17 international entries in the middleware-based game category. So some of us will be off to GDC in March to show off our game

The Independent Games Festival was established in 1998 to encourage innovation in game development and to recognize the best independent game developers. The IGF Student Showcase is one of three competitions in this year’s Independent Games Festival. Ten outstanding Student Showcase winners were selected to be displayed at Game Developers Conference in San Jose this March.
I wanted to comment on this Kotaku article lamenting the lack of original games on the next-gen consoles, but they have some kind of “exclusive” invite only commenting system. To answer their question;
Is there a way for developers to make the games they want to make and still have publishers be happy with the revenue? New IP rarely sells as well as established IP, but relying too hard on existing franchises isn’t going to bring anything new and exciting to the table, either, is it? Any solutions from the Kotaku peanut gallery?
I say The Long Tail is a possible solution. More sales for original IP (non-hit) titles translates to more money for developers to make original titles.